
Athresh Kiran
Software Engineer & Founding Engineer
Client Systems, Cloud & AI-Powered Platforms
About me
I'm a software engineer with over 4 years of experience, currently pursuing my MS in Computer Science at the University of Washington (graduating June 2026).
My journey has given me a deep understanding of the full product lifecycle, from building products from the ground up to engineering systems for massive scale. As a Founding Engineer, I led end-to-end mobile architecture for an NHS-partnered healthcare product and designed on-device ML pipelines for real-time exercise analysis. Later, at Junglee Games, I owned high-throughput client-side payment flows and core product systems supporting an 80M+ user gaming platform, where I honed high-performance engineering in complex, live environments.
Core Expertise
- Flutter
- Android (Native)
- iOS (Native)
- Kotlin
- Swift
- Dart
- Java
Backend & Cloud
- Python
- TypeScript
- AWS Lambda
- Firebase
- MongoDB
- REST APIs
- Supabase
Systems & Tools
- On-device ML
- Multithreading
- Real-time Processing
- Computer Vision
- CI/CD
- Docker
Featured Work

Engineering at Scale
Junglee Rummy | Junglee Games
Owned and optimized high-throughput payment systems and core retention features for an this gaming platform, driving critical business metrics.
80+
Million Users
25%
Increase in User Retention
60%
Boost in Payment Transactions

Architecting 0-to-1
EMA | Parallel Reality
Architected an NHS-partnered health-tech app from concept to launch, leading mobile strategy, AWS backend, and core AI feature development.
40%
Cut in Dev Time through Flutter Migration
90%
Accurate On Device AI Pipeline and Algorithm
10+
Clinics Served via Healthcare Platform
Apps I've Built


























My experience
Software Development Engineer
Junglee Games
- Built and scaled high-traffic Flutter client systems used by 80M+ users, focusing on performance, stability, monitoring, and correctness across Android and iOS.
- Owned and implemented client-side architecture for an express payment flow, redesigning transaction state handling and API coordination to reduce end-to-end checkout time by 40%.
- Designed and implemented WebSocket-backed stateful flows for onboarding and a new game mode, coordinating client state, backend events, and UI updates to drive a 25% increase in user retention.
- Led cross-functional integration of Amazon Pay into the mobile wallet, collaborating with partner teams and product managers to coordinate client changes and backend contracts to drive a 60% increase in wallet transactions.
- Improved codebase maintainability through architectural guardrails and targeted refactors, reducing release friction and improving delivery velocity by 20%.
Founding Engineer - Mobile & Client Systems
Parallel Reality
- Founding engineer responsible for end-to-end mobile architecture of an NHS-partnered healthcare platform, owning native Android (Java/Kotlin) and iOS (Swift) client systems from 0-to-1 development through production scale.
- Built and maintained native applications, then led the migration to a unified Flutter architecture, improving feature parity and reducing maintenance overhead by 50%.
- Designed and implemented on-device ML pipelines (Computer Vision) for real-time exercise tracking and posture assessment, combining pose detection with multithreading, achieving 30fps at >90% accuracy.
- Built stateful mobile experiences across an exercise library of 100+ exercises, including workout flows, timers, and live feedback loops, ensuring correctness under app lifecycle changes, background execution, and network interruptions.
- Built out new API infrastructure and data pipelines for healthcare delivery features (AWS Lambda, MongoDB, VoIP consultations, clinician dashboards), integrating mobile clients with cloud services and serving 10+ clinics.
Full Stack Mobile Developer & Consultant
- Delivered 12+ full-stack mobile applications from concept to launch on the App Store and Google Play, accumulating over 150,000+ total downloads.
- Enhanced UX and functionality for a portfolio of apps across E-commerce and EdTech, achieving an average 25% improvement in user retention and boosting average app store ratings to 4.7/5 stars.
My Education

Master of Science in Computer Science
University of Washington
Graduate Teaching Assistant for CSE, Instructed and mentored 500+ undergraduate students in core Java and Object-Oriented Programming principles through courses like Computer Programming I & II
GPA: 3.77

Bachelor of Technology in Computer Science
Vellore Institute of Technology
Research Assistant at AirLab, Performed rigourous research on Exposing security vulnerabilities in low-cost healthcare wearables.
GPA: 3.86
Projects
SimplyMime
AI-powered IoT system for real-time gesture recognition to control consumer electronics. Published in IEEE Sensors Journal.
Mental Health AI Testing Framework
In ProgressLLM-as-judge evaluation framework with A/B testing infrastructure for chatbot models deployed in production mental health AI solutions.
Cerebro
Brain-computer interface enabling wheelchair control via EEG signals with real-time signal processing and intent interpretation.
Awards & Leadership
Hackathon Winner
Junglee Games · 2024
Top Troubleshooter
Junglee Games · 2024
Engineering Expo Runner-up
VIT · 2018
Engineering Expo Winner
VIT · 2019
Technical Lead
Google Developer Student Club (GDSC) · 2020–2022